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Diablo Imortal
RPG, Multiplayer, Survival
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Black Hole also absorbs nearby enemy projectiles.
Broad Sweep Inscription: Cleave now strikes in a full circle around you.
Casting Lightning Nova temporarily increases your movement speed by 60%.
Chained Spear hurls 2 additional spears.
Command Golem now creates a skeletal golem that eats and gathers power from all nearby corpses and damages all opponents in its path as it leaps.
Consecration also slows enemy movement by 30%
Corpse explosion damage by 10%
Crossbow Shot will now pierce through enemies and strike additional enemies behind.
Cruelty inscription: Wrath of the Berserker now increases Critical Hit Chance instead of Attack Speed.
Crushing Palm: Exploding Palm now launches you at a location and strikes that area with a giant palm as you land, damaging all nearby enemies,
Damage from bone spirits has increased by 10%.
Demolition: Strafe instead throws explosive grenades, each damaging all nearby enemies.
Demoralize duration increased by 30%.
Empowered Hammer Inscription: The range and damage of Hammer of the Ancients can now be increased by charging it up.
Enemies killed by Cleave will explode, inflicting 270 damage on all nearby enemies.
Energy Wind: Wave Strike now continuously channels energy waves forward.
Explosive Shot now also causes enemies to Burn for ??? damage over 2 seconds.
Falling Sword instead causes you to surge forward with your sword up to three times
Falling Sword instead unleashes a shock wave that can be charged up to increase range damage
Falling Sword now chains enemies to a location, and pulls them to you when activated again
Falling Sword now summons a storm of blades around it, continually damaging all nearby enemies, but can no longer be activated again for movement
Flaming Arrow: Multishot now fires flaming arrows that damage and Burn enemies
Hungering Wind: Arcane Wind now summons a Tornado that follows enemies and continually damages all enemies in its path.
In addition, opponents hit by Bone Spear are poisoned for 736 damage over 3 seconds.
Incinerate: Seven-sided Strike turns to Fire, with additional Burning effect.
Increases Magic Missile damage by 10%.
Inner Sanctuary duration increased by 30%.
Instead of forcing adversaries to assault it or stunning them, command golem now creates a molten golem that continuously burns all nearby enemies.
Instead of leaping, Command Golem now summons a stone golem that tosses boulders at foes and rolls through them.
Lacerate now inflicts Bleeding that deals 730 damage over 3 seconds.
Leap causes the ground to shake where you land, dealing ??? damage to all enemies in the area over 3 seconds.
Lightning Nova damage increased by 10%.
Maximum Arcane Wind charges increased by 1.
Momentum: Black Hole moves forward a short distance, pulling in and damaging enemies as it travels.
Mystic Allies cooldown reduced by 15%.
Orbital: Chakram now orbits your location for several seconds.
Rain of Vengeance damage increased by 10%.
Reduces the time it takes to raise new skeletal champions by 30%.
Sentry also launches a rocket every 2 attacks, dealing an additional ??? damage.
Sentry maximum number active increased by 1.
Seven-Spirit Strike: Seven-sided Strike now places a runic circle inside which all enemies will be struck by your spirit allies.
Shield Glare now Blinds and damages all enemies around you
Shield Glare now consumes energy to reflect a beam of light that continually damages enemies in a direction, but no longer Blinds enemies
Sick Care: Shield of Zen now charges to a designated spot, granting you a Shield of Zen and nearby allies a shield that absorbs damage.
Soulfire may now be used to ignite Bone Wall, which deals 1936 damage to nearby opponents over 8 seconds.
Soulfire now bounces to an additional target, but following damage targets take 30% less damage.
Spinning Shield hovers at a location, damaging enemies and reducing their movement speed
Spinning Shield now bounces between several enemies instead of returning to you
Spinning Shield now explodes when it strikes an enemy instead of returning, damaging all nearby enemies and knocking them away
Spinning Shield now spirals around you and does not return
Spirit of the Ancients Inscription: Hammer of the Ancients now summons a Spirit of the Ancients who stuns all nearby enemies and then fights beside you for a while.
Storm Armor: Ice Armor becomes Storm Armor, continually damaging nearby enemies.
Stormbringer: Whirlwind radius increased, but Whirlwind movement speed reduced.
Strafe duration increased by 40%.
Surging Wind: Arcane Wind now summons a Tornado that damages enemies in a line. Also increases Arcane Wind maximum charges by 1.
Sweep attack now consumes energy to continually damage all nearby enemies while you move
Sweep attack now pulls all enemies it strikes to you
Sweep attack now strikes all nearby enemies
The damage caused by Command Skeletons has increased by 10%.
The damage dealt by command golems has increased by 10%.
The skeleton mage may now summon a powerful grim reaper, although the cooldown is longer.
Winter Mantle: Ice Armor now also grants damage absorption to your nearby allies.
Your bone golem will split into two smaller bone golems when it dies
Your skeletal champions absorb 10% of all damage instead.
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